Mad Max 4 - The Game (September 1st 2015 PS4, XB1, PC)

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Re: Mad Max 4 - The Game

Postby Mud Guts » Wed Jun 19, 2013 2:16 pm

The man lying on the ground could be Chumbucket?

I wonder if there are any tokens / objects to collect as in most sandbox games?
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Re: Mad Max 4 - The Game

Postby DGSimo » Wed Jun 19, 2013 5:11 pm

Mud Guts wrote:The man lying on the ground could be Chumbucket?

I wonder if there are any tokens / objects to collect as in most sandbox games?


It's not. If you go to the official site though you can see Chumbucket sitting in the back of the Magnum Opus on the first loading screen. He's described as being a weird looking hunchback. lol
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Re: Mad Max 4 - The Game

Postby kennerado » Wed Jun 19, 2013 5:23 pm

Have these gimps even seen the Movies? This project reeks of nothing but cashing in on the new film. I'm sorry but if the developers have this kind of attitude towards the Mad Max franchise then I WONT be buying this game. What a bunch of horseshit.
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Re: Mad Max 4 - The Game

Postby Modern Wastelander » Wed Jun 19, 2013 5:51 pm

Can't wait for all the people to play the game and start calling themselves "fans" of Mad Max. None of them will even know who Bubba Zanetti is, or Wez, or Johnny the Boy, Toecutter, Master Blaster, Humungous, etc. Thing is none of them will have any interest in actually seeing the movies. They'll play the game, read the wiki, and suddenly it's the hip thing! If this sparks actual interest in the franchise that's fantastic, but I'm afraid it will create many of the formerly described "false fans" as I like to call them. If there are people who play the game and then want to see the movies I will happily let them borrow my DVDs.

I love that we're getting a sequel, and I love that Max is coming into the limelight again. I just wonder how the modern world is going to greet our old friend.

On a different note, I think it makes perfect sense Max stopped. He was checking the guys pockets. He did the same thing in the Road Warrior. I'm still not sure on if running him over was the course of action that he would have taken. Perhaps it would have been more likely to serve up a tire iron to the head? Not sure. Yes, the Interceptor certainly steers the wrong way. Way too quick in the turn and stop. But hey, it's just an animation made for a generation that's no longer familiar with how such a vehicle handles.
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Re: Mad Max 4 - The Game

Postby ajs » Wed Jun 19, 2013 9:37 pm

I another video game forum someone called the Mad Max game a ripoff of Fallout 3. Give me a break.

I wonder if the game developers scanned a real ford falcon for the game?
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Re: Mad Max 4 - The Game

Postby Stef-Man » Wed Jun 19, 2013 11:25 pm

ajs wrote:
I wonder if the game developers scanned a real ford falcon for the game?

I think they have done this. I remember reading this on this board...
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Re: Mad Max 4 - The Game

Postby MWFV8 » Thu Jun 20, 2013 12:17 am

This game is one of the captured women from the Seven Sisters refinery, the developers are the Marauders and we're Max watching from a hilltop through a telescope.

And the expression on my face is the same as the Gyro Captain's.
"Wrong, we fight for a belief. I stay."
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Re: Mad Max 4 - The Game

Postby biolumen » Thu Jun 20, 2013 12:30 am

The revelation that Max speaks with an American accent in the game is making the rounds in the Australian media.

http://www.news.com.au/technology/mad-m ... 6666240843

Even Adrain Bennett got his digs in.

http://www.abc.net.au/news/2013-06-20/m ... ax/4767650

But I think this article sums it up fairly nicely.

Mad Max with an American Accent? No Thanks

Avalanche says the setting of Mad Max is unimportant. Here’s why that’s wrong.
by Luke Reilly JUNE 18, 2013

“We’ve got Danish people, Swedish people, English people, American people. The only thing that matters, as far as I’m concerned, is that no one sounds American,” said Daniel Craig in an interview here regarding the English-language adaptation of Stieg Larsson's best-selling Millennium crime novels.

Ignoring the actual necessity of a Hollywood remake of an existing Swedish film barely a few years old, at the very least David Fincher’s English-language version of The Girl with the Dragon Tattoo had the common courtesy (and common sense) to leave the story embedded in its original setting. It’s still set in Sweden. The actors are still portraying Swedish characters.

Imagine the cynicism Swedes and fans of the original story alike would’ve leveled at a project that sought to deny the roots of the original fiction and transplant it elsewhere.

This is why I am at a total loss when it comes to Mad Max. For the upcoming Mad Max game, Swedish-based Avalanche Studios is doing exactly that.

Yesterday Lucy published a few quick responses from a brief chat she had with Avalanche founder and chief creative officer Christofer Sundberg at E3 last week. Lucy asked Sundberg whether he foresaw a backlash from fans of the Mad Max movies for shunning the original setting and opting for an American voice actor (one they described to Ausgamers as more “generic”). His response?

“No, I didn’t really.”

I’ve got a lot of time for Avalanche Studios. It’s a studio with a huge amount of talent; it’s unafraid to tackle enormously ambitious projects and I like that. I’ve admired this crew since visiting the studio many years ago, prior to the release of the original Just Cause.

However, running a cultural filter through a property like Mad Max, an important cult film that has stood the test of time, and failing to expect criticism seems almost impossibly naïve. Of course there’s backlash. If David Fincher had set The Girl with the Dragon Tattoo in New York, or Chicago, there would have been backlash. Shifting Mad Max from its native setting to a non-descript location where everyone has an American accent is no different.

You see, Mad Max isn’t some long-forgotten movie from a foreign film industry that barely remembers making it. It’s a film credited with truly bringing Australian New Wave cinema to the attention of the world. For two decades Mad Max held the world record for the highest profit-to-cost ratio of a motion picture, making around USD$100 million on a budget of just AUD$400,000, until ousted by The Blair Witch Project in 1999. It and its sequels have helped define post-apocalyptic fiction. The junkyard aesthetic and ridiculous clothing of Mad Max’s decaying future inspired a host of imitators.

The original had a limited release in America with a dubbed audio track. In 1980 distributors feared Americans’ lack of exposure to the Australian accent would’ve rendered it incomprehensible to them. Mad Max 2 (called The Road Warrior in the US) came the following year. It was a hit. Mad Max 2 proved to be a breakthrough for leading man Mel Gibson in his country of birth.

Crucially, however, it was not dubbed.

This is the Mad Max the world knows; the one film fans connected with. It’s not up to the game to change that. Not if it’s a game built to capitalise on the cult following the series has built over the past three decades.

Sundberg claims the setting “has really nothing to do with the Mad Max video game. It’s really a game to do with the relationships between different people in this world.” To that, I say rubbish. The setting of Mad Max is a crucial part of the fiction’s identity. The setting informs the characters and content within it. Mad Max without its original setting, or the characters that come along with it, is not Mad Max.

Sundberg deflects criticism of the decision by claiming it’s a different take. Mad Max fans don’t want a "different take" on Mad Max anymore than we want a different take on James Bond, or John McClane. No Bond fan wants a game where James Bond has been revised as an American playboy and CIA super-spy, just as no Die Hard devotee wants to play a game where John McClane is suddenly a French detective with a habit of being in the wrong place at the wrong time.

And if you’re not making Mad Max for fans of Mad Max, who exactly are you making it for?

The thing is, I’ve watched the teaser and I can see the iconic Interceptor. The steering wheel is on the right side. The car has remained true to the film. It's clearly the same; an Australian XB Ford Falcon. Avalanche clearly appreciates the fact that, when it comes to films like this, the car's identity is sacrosanct. So why is Max's identity expendable?

Since when has more “generic” been an objective to strive for? Why remove almost everything unique about Mad Max in favour of simply blending in with the likes of Fallout and Rage?

Lucy’s article yesterday stirred up a flurry of comments. Many were unhappy with the decision to give Mad Max an American makeover. Some, it appears, couldn’t have cared less. Others, however, have raised some points I must address.

Don’t use criticism of Mad Max’s American resurrection to justify your own prejudices. The potential casting of Chronicle’s Michael B. Jordan as The Human Torch in a new Fantastic Four, for example, was brought up along with ultimatums that we couldn't complain about one and not the other. If you’ve got your underpants in a knot with Johnny Storm being reimagined as an African American, that’s your problem. He’s still an American. They could cast Idris Elba as the next James Bond tomorrow and I'd line up on opening night to see him in the role. James Bond doesn't have to be white; he has to be British. If you want to persist in reinforcing walls based on skin colour, that’s your bed to lie in. This isn’t like making Johnny Storm black. This is like making him from Krypton.

Don’t belittle this discontent with Mad Max’s generic re-invention as nothing but dented parochial pride, either. It may sting more because it’s an important part of Australian pop culture, but there are no borders on my appreciation and respect for good films and memorable characters. If someone were to turn around tomorrow and reveal an adaptation of Léon: The Professional where Léon was no longer a softly-spoken Italian immigrant but a stock-standard, gruff dudebro I’d be up in arms. What about hypothetical games based on the likes of Hard Boiled, Ong Bak, Get Carter or Desperado? Who would tolerate video game versions of these films with their main characters homogenised as what’s commonly known as every white male lead of every video game ever?

Where Mad Max comes from is intrinsic to what Mad Max is. At the very least, can't purists have a separate voice track as part of the supported languages? One in sync with the very films this game is based upon?

We don’t need another hero, Avalanche.

http://www.ign.com/articles/2013/06/19/ ... -no-thanks

There's been a thousand comments posted, nearly all of them in agreement with the writer.

If the backlash is this strong for the game, what's it going to be like when Hardy speaks with an American accent in the movie?
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Re: Mad Max 4 - The Game

Postby MWFV8 » Thu Jun 20, 2013 1:27 am

Luke Reilly really gets it and I love his closing line.
"Wrong, we fight for a belief. I stay."
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Re: Mad Max 4 - The Game

Postby Mad Max RW » Thu Jun 20, 2013 5:46 am

Modern Wastelander wrote:Can't wait for all the people to play the game and start calling themselves "fans" of Mad Max. None of them will even know who Bubba Zanetti is, or Wez, or Johnny the Boy, Toecutter, Master Blaster, Humungous, etc. Thing is none of them will have any interest in actually seeing the movies. They'll play the game, read the wiki, and suddenly it's the hip thing! If this sparks actual interest in the franchise that's fantastic, but I'm afraid it will create many of the formerly described "false fans" as I like to call them. If there are people who play the game and then want to see the movies I will happily let them borrow my DVDs.


So pretty much what happened to the Fallout franchise when Bethesda released Fallout 3.
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